Wrist rehabilitation systems based on sensor gloves and virtual reality: A state-of-the-art review

Authors

DOI:

https://doi.org/10.36825/RITI.14.33.005

Keywords:

Wrist Rehabilitation, Sensory Gloves, Virtual Reality, Gamification, Wearable Devices

Abstract

This article presents a state-of-the-art review of wrist rehabilitation systems based on wearable sensory gloves and gamification approaches. It examines how these technologies can support functional recovery of the wrist and addresses the need for accessible solutions in clinical and home-based contexts. A systematic search was conducted in PubMed, IEEE Xplore, and Scopus for studies in English and Spanish (2010–2025) on wrist rehabilitation using wearable devices, virtual reality, and/or gamification, and the selected works were grouped by technologies employed, effectiveness of gamification, and clinical outcomes. The review shows that commercial sensory gloves offer high precision, durability, and mature development ecosystems but are limited by high cost and proprietary technologies, while open-hardware solutions provide lower-cost and flexible devices with reduced precision and durability. Evidence indicates that gamification and integration with virtual reality environments can enhance patient motivation, treatment adherence, and functional performance. The review also identifies gaps in economic accessibility, therapy personalization, and system usability, and proposes as a future direction the development of low-cost, gamified, user-centered sensory gloves for wrist rehabilitation in both clinical and home settings.

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Published

2026-03-23

How to Cite

Cano Cruz, E. M., & Rojas Flores, D. E. (2026). Wrist rehabilitation systems based on sensor gloves and virtual reality: A state-of-the-art review. Revista De Investigación En Tecnologías De La Información, 14(33), 57–74. https://doi.org/10.36825/RITI.14.33.005

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